Call for papers
T4E 2023 invited papers, workshop proposals, best practices and teaching demos, and tool and product demos on any of its four themes. Accepted papers were published in the EdTech Society proceedings.
Conference themes
Theme 1: Development of technologies to support education
- Game-based learning and serious games
- Mobile and hand-held device-based learning
- Infrastructure for large-scale deployment of e-learning
- Learning analytics, AIED, MMLA, EDM
- Semantic web technologies in education
- Smart learning environments
- Techniques and standards for learning resources
- Virtual and augmented reality
- Technology-based learning environments
Topics include, but are not limited to, the above.
Theme 2: Understanding how people learn
- Theories of learning, instruction and the role of technology
- Cognitive and metacognitive insights of learning
- Problem solving, computational thinking, reasoning, visuo-spatial thinking
- Disciplinary and interdisciplinary practices
- Affective aspects of learning
- Social and emotional learning
Topics include, but are not limited to, the above.
Theme 3: Pedagogical strategies and interventions
- Innovative use of ICT for content development and classroom use
- Adaptive and personalised approaches
- Assessment and evaluation models for technology-enhanced learning
- Impact of social networks on learning
- Pedagogies for TEL environments, online and blended learning
- Technology-supported learning of disciplinary knowledge
- Teacher professional development
Topics include, but are not limited to, the above.
Theme 4: Access, scale and sustainability
- Bridging the urban–rural gap in education
- E-learning in vernacular languages
- Open educational resources
- Massive open online courses
- Socioeconomic factors in technology-enhanced learning
- Quality and standards in technology-enhanced learning
- Scaling initiatives in education
- Research–practice partnerships for educational initiatives
- Policy issues on technology in education
Topics include, but are not limited to, the above.
Six ways to take part
Papers in the first three formats had to report original research.
What each category asked for
Research studies
Papers in this format report original research on one of the conference themes. They should have a clear theoretical basis that builds on existing literature, a carefully designed study with appropriate research methods, a clear and complete description of the methods, and an explanation of the paper’s contribution to existing knowledge.
Research may use quantitative, qualitative or mixed methods, or design-based research, as long as the methods support the claims.
Full papers (6–8 pages) describe the background research, theoretical basis, methodology, findings, their interpretation and the implications for researchers or practitioners. Short papers (3–4 pages) make a significant contribution but may miss one or more criteria of full papers, for example small-scale studies or extensions of the authors’ previously validated research.
Of interest to researchers from academia (schools and higher education in all disciplines, including research students), industry, government and NGOs or foundations.
Practitioner research
Experience reports describing research-based implementations that have worked well and are recommended to others, in 3–4 pages. They include the objectives, the principles behind the design, implementation details, an evaluation of the implementation, what was learned and recommendations for others.
Especially for school and college instructors who have designed, implemented and evaluated technology-supported practices, and for those working on teacher professional development or implementation, for example in foundations.
Industry research
Original industry research experiences, case studies, challenges, applications and systems that solve practical problems in education, in 3–4 pages. Papers make a substantial contribution along at least two of these: practical challenges of using technology in technology-rich or technology-lean settings and how deployments address them; societal, business or technological insights from real-world deployments; case studies of factors that help or hamper technology in education; applying known ed-tech solutions in a new setting.
Papers are peer-reviewed and judged on the real-world validity of the setting, the broad applicability of the findings and their overall impact. Papers that market or showcase company products are rejected.
Hands-on workshop proposals
Workshops on a topic related to the conference themes, designed as active sessions on a focused issue of current interest. Much of the time goes to hands-on work such as structured group work, collaborative design or editing, programming or data analysis. Workshops run for 1½ to 2 hours.
Proposals are evaluated on relevance, expected interest and quality, subject to available facilities. Abstracts of accepted workshops appear in the proceedings published by EdTech Society.
Best practices / teaching demos
Innovative teaching strategies, or uses of tools for teaching and learning, in classrooms, online and blended settings, skills training and similar contexts. Submit a 300–500 word abstract with the objectives, a description of the strategy or tool use, how it was applied and how others can use it. Only practices you have actually used, not ideas.
Reviewed on relevance and innovativeness; accepted abstracts appear in the EdTech Society proceedings. For school teachers, higher-education instructors, trainers, pedagogy and technology advisors, and implementation partners such as NGOs.
Tool / product demos
Demos of interactive tools, new software, apps or technology-enhanced environments useful for learning, teaching or educational research. Submit a 300–500 word abstract with the objectives, a description of the tool or product and how it can be applied.
Reviewed on innovativeness, relevance and readiness; accepted abstracts appear in the EdTech Society proceedings. Of particular interest to designers and developers in industry, NGOs, foundations and academic institutions.
Important dates
- 10 July 2023: abstract deadline for research, practitioner and industry papers (extended from 25 June)
- 17 July 2023: last date to update full paper submissions
- 5 September 2023: notification of review results (moved from 20 August)
- 20 September 2023: deadline for workshop proposals, best practices / teaching demos and tool / product demos
- 30 September 2023: author registration deadline, and camera-ready manuscript and IEEE copyright form
- 24–26 November 2023: T4E 2023 conference
Submission guidelines
All papers were double-blind peer-reviewed, and complete papers were required for review.
- Full papers: 6–8 pages
- Short papers, practitioner research and industry research papers: 4 pages
- Workshop, best practice / teaching demo and tool / product demo submissions: up to 2 pages
Page limits include author information, the abstract (up to 500 words), tables, figures and references. All submissions used the IEEE conference template.
Abstract first, then the full paper
Authors submitted an abstract of up to 500 words by 10 July; without it, the full paper could not be submitted. Full papers followed by 17 July and went through peer review.
Papers were submitted through EasyChair. Workshop proposals, best practices / teaching demos and tool / product demos were sent by email to [email protected].
The call announced publication in IEEE Xplore. The accepted papers were published in the Proceedings of T4E 2023 by EdTech Society (ISBN 978-81-972700-0-0): 17 full papers, 36 short papers and 15 posters, with the workshops, best practices and industry demos.
Poster presentation
- Portrait posters, no larger than 841 mm wide × 1189 mm high (A0)
- Include the paper title and the names and affiliations of all authors
- Keep the content clear and concise; figures, tables and text must be readable from a distance, with letters no smaller than 1 cm
- Thumbtacks and other materials were provided at the venue
Explore other years
T4E has been held since 2009. The Society keeps the record of each edition here.
