T4E 2023

Call for papers

T4E 2023 invited papers, workshop proposals, best practices and teaching demos, and tool and product demos on any of its four themes. Accepted papers were published in the EdTech Society proceedings.

Areas of focus

Conference themes

Theme 1: Development of technologies to support education

  • Game-based learning and serious games
  • Mobile and hand-held device-based learning
  • Infrastructure for large-scale deployment of e-learning
  • Learning analytics, AIED, MMLA, EDM
  • Semantic web technologies in education
  • Smart learning environments
  • Techniques and standards for learning resources
  • Virtual and augmented reality
  • Technology-based learning environments

Topics include, but are not limited to, the above.

Submission categories

Six ways to take part

Papers in the first three formats had to report original research.

Research studiesFull papers (6–8 pages) or short papers (3–4 pages) reporting original research
Practitioner research3–4 page experience reports on research-based implementations that worked
Industry research3–4 page papers on real-world ed-tech research, deployments and case studies
Hands-on workshopsActive 1½–2 hour sessions on a focused issue of current interest
Best practices / teaching demosTeaching strategies or uses of tools you have tried in practice
Tool / product demosInteractive tools, software, apps or environments for learning, teaching or research
Track details

What each category asked for

Research studies

Papers in this format report original research on one of the conference themes. They should have a clear theoretical basis that builds on existing literature, a carefully designed study with appropriate research methods, a clear and complete description of the methods, and an explanation of the paper’s contribution to existing knowledge.

Research may use quantitative, qualitative or mixed methods, or design-based research, as long as the methods support the claims.

Full papers (6–8 pages) describe the background research, theoretical basis, methodology, findings, their interpretation and the implications for researchers or practitioners. Short papers (3–4 pages) make a significant contribution but may miss one or more criteria of full papers, for example small-scale studies or extensions of the authors’ previously validated research.

Of interest to researchers from academia (schools and higher education in all disciplines, including research students), industry, government and NGOs or foundations.

Practitioner research

Experience reports describing research-based implementations that have worked well and are recommended to others, in 3–4 pages. They include the objectives, the principles behind the design, implementation details, an evaluation of the implementation, what was learned and recommendations for others.

Especially for school and college instructors who have designed, implemented and evaluated technology-supported practices, and for those working on teacher professional development or implementation, for example in foundations.

Industry research

Original industry research experiences, case studies, challenges, applications and systems that solve practical problems in education, in 3–4 pages. Papers make a substantial contribution along at least two of these: practical challenges of using technology in technology-rich or technology-lean settings and how deployments address them; societal, business or technological insights from real-world deployments; case studies of factors that help or hamper technology in education; applying known ed-tech solutions in a new setting.

Papers are peer-reviewed and judged on the real-world validity of the setting, the broad applicability of the findings and their overall impact. Papers that market or showcase company products are rejected.

Hands-on workshop proposals

Workshops on a topic related to the conference themes, designed as active sessions on a focused issue of current interest. Much of the time goes to hands-on work such as structured group work, collaborative design or editing, programming or data analysis. Workshops run for 1½ to 2 hours.

Proposals are evaluated on relevance, expected interest and quality, subject to available facilities. Abstracts of accepted workshops appear in the proceedings published by EdTech Society.

Best practices / teaching demos

Innovative teaching strategies, or uses of tools for teaching and learning, in classrooms, online and blended settings, skills training and similar contexts. Submit a 300–500 word abstract with the objectives, a description of the strategy or tool use, how it was applied and how others can use it. Only practices you have actually used, not ideas.

Reviewed on relevance and innovativeness; accepted abstracts appear in the EdTech Society proceedings. For school teachers, higher-education instructors, trainers, pedagogy and technology advisors, and implementation partners such as NGOs.

Tool / product demos

Demos of interactive tools, new software, apps or technology-enhanced environments useful for learning, teaching or educational research. Submit a 300–500 word abstract with the objectives, a description of the tool or product and how it can be applied.

Reviewed on innovativeness, relevance and readiness; accepted abstracts appear in the EdTech Society proceedings. Of particular interest to designers and developers in industry, NGOs, foundations and academic institutions.

Timeline

Important dates

  • 10 July 2023: abstract deadline for research, practitioner and industry papers (extended from 25 June)
  • 17 July 2023: last date to update full paper submissions
  • 5 September 2023: notification of review results (moved from 20 August)
  • 20 September 2023: deadline for workshop proposals, best practices / teaching demos and tool / product demos
  • 30 September 2023: author registration deadline, and camera-ready manuscript and IEEE copyright form
  • 24–26 November 2023: T4E 2023 conference
How to submit

Submission guidelines

All papers were double-blind peer-reviewed, and complete papers were required for review.

  • Full papers: 6–8 pages
  • Short papers, practitioner research and industry research papers: 4 pages
  • Workshop, best practice / teaching demo and tool / product demo submissions: up to 2 pages

Page limits include author information, the abstract (up to 500 words), tables, figures and references. All submissions used the IEEE conference template.

Abstract first, then the full paper

Authors submitted an abstract of up to 500 words by 10 July; without it, the full paper could not be submitted. Full papers followed by 17 July and went through peer review.

Papers were submitted through EasyChair. Workshop proposals, best practices / teaching demos and tool / product demos were sent by email to [email protected].

The call announced publication in IEEE Xplore. The accepted papers were published in the Proceedings of T4E 2023 by EdTech Society (ISBN 978-81-972700-0-0): 17 full papers, 36 short papers and 15 posters, with the workshops, best practices and industry demos.

Posters

Poster presentation

  • Portrait posters, no larger than 841 mm wide × 1189 mm high (A0)
  • Include the paper title and the names and affiliations of all authors
  • Keep the content clear and concise; figures, tables and text must be readable from a distance, with letters no smaller than 1 cm
  • Thumbtacks and other materials were provided at the venue
T4E editions

Explore other years

T4E has been held since 2009. The Society keeps the record of each edition here.