Description
Brief Description
Using the example of ARgonaut, an AR–AI–integrated STEM board game designed for middle-school students, I will illustrate how emerging technologies can support learning in different but complementary ways. ARgonaut was designed to explore the distinct affordances offered by tools such as Augmented Reality (AR) and Artificial Intelligence (AI) when learners engage in problem solving. Through this example, I will show how AR visualizations can help learners see and manipulate complex ideas, while AI-based feedback can support reflection, error diagnosis, and conceptual understanding. Together, these tools demonstrate how thoughtfully designed learning environments can move beyond content delivery to actively scaffold learners’ reasoning and problem-solving processes.
Date and Time: Saturday, March 28, 2026, 6:30 pm to 7:30 pm (IST)
Pre- Requisite(s): None
Target Audience: Researchers and Practitioners
Key Objective(s)
After the workshop the participants will be able to
- Highlight how insights from cognitive science can inform the design of effective STEM learning environments.
- Explore how emerging technologies can be used to scaffold learners’ reasoning, problem solving, and conceptual understanding.
Instructor:
Dr. Anveshna Srivastava
Visiting Assistant Professor, IIT Kanpur, Kanpur, India
Brief Bio / About the instructor:
Dr. Anveshna Srivastava is a Visiting Faculty in the Department of Cognitive Science, IIT Kanpur. Her interdisciplinary work focuses on studying and improving learners’ thinking-reasoning processes, designing cognitively informed efficient pedagogical resources, and simplifying research outcomes to be adapted into the complex, messy, and real contextual settings of the world.
Instructor’s LinkedIn Profile Link:






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