Masterclass #14 Game-Based Learning & Gamification

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Dive into the world of game-based learning & gamification with Dr. Shamila Janakiraman. Enhance teaching strategies, engage students, and create dynamic lessons in this interactive masterclass!

Recording for this Masterclass can be accessed at

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Brief Description: Participants will learn about game-based learning (GBL) and gamification, differences between GBL and gamification, what are game mechanics and how they can be used as teaching tactics, and how to implement GBL and gamification in a course.

Recording for this Masterclass can be accessed at

Date and Time: Saturday, November, 4, 10:00 a.m (IST).

Target Audience: Teachers, Instructional Designers, Professors, Lecturers, Online Instructors, Teaching Assistants

Pre- Requisite(s): Use of smartphone or computer to access some gamification tools, skill in browsing online to find games

Key Objective(s):

At the end of this Masterclass, the participants will be able to:

  • identify the differences between GBL and gamification
  • use game mechanics as instructional strategies
  • create a lesson plan that includes GBL and gamification as instructional strategies.


Dr. Shamila Janakiraman, Assistant Professor, University of Hawaii, USA

Brief Bio: Shamila Janakiraman is an Assistant Professor in Learning Design & Technology (LTEC) at the University of Hawai’i at Manoa, USA. She teaches graduate level courses in LTEC and her research interests are in emerging technologies, attitude change instruction, online teaching and learning, and competency-based education. Shamila is keen on exploring the use of emerging technologies like Augmented Reality, Virtual Reality, and game-based learning in facilitating attitude change regarding learning different subjects, and attitudinal and behavioral learning regarding environmental sustainability and other socio-scientific topics.


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